Caloop is a mathematical puzzle game. You place segments containing different operators and values around a wheel to form an equation, then spin it and see if your placement matches the target number. Made over two weeks with an artist and composer I'd worked with before, we wanted to see how far we could push polish given a slightly longer jam window and deliberately aimed for something clean and graphically distinctive.
Both of my team members were using tools I hadn't yet had experience with integrating into Unity, Spine for the 2D artwork and FMOD for audio. Picking both up mid-project was a good test of working with unfamiliar middleware under time pressure, and it's something I've drawn on in projects since.